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Sunday, March 28, 2010

MapleStory Ludibrium Adventure Guide

It's time to Ludibrium PQ (LPQ).

Your affair needs to cover a Magician with Teleport, a Bandit or Assassin with Dark Sight, and an Assassin with maxed Keen Eyes or a Crossbowman with maxed Eye of the Amazon. A Cleric is awful recommended. All-Cure potions are aswell awful recommended, as the action with Alishar will occasionally leave your abilities bound or your appearance getting inflicted with the black effect.

To be a baton you charge an abandoned approach (a approach that is not abounding with a affair already accomplishing the affair quest) or track. A clue is area you address into your argument bar /find username. This will acquiesce you to clue the date of the affair central accomplishing the PQ and will be accessible to bang to get in if they're at the endure stage.

Stage 1:

Whatever you do, don't bang on to Sgt. Anderson. He brings you out and there are no questions to acknowledgment for how abounding passes you charge like in KPQ. Just annihilate all the rats and accord the passes to the baton to clear.

Once austere alone 1 being who said they'll go into the next date aboriginal goes in, if that's not you, don't go until he says clear.

Stage 2:

Hit the dejected boxes and aggregate the passes. Do not leave passes if not they'll disappear. Accord the passes to the leader.

Stage 3:

Kill the Bloctopus and aggregate the passes, accord them to the leader.

Stage 4:

If you're a mage, go to one of the top portals, if you're annihilation abroad you go to the basal 2 portals that you can go into. One of those portals has 2 monsters in them. Be abiding to mark your aperture afore you enter. Don't access apparent portals unless they charge advice and don't overlook to mark.

Stage 5:

Go into a aperture and hit the dejected boxes for the passes. Aggregate them and accord them to the leader. Everyone has to do 1 portal. If you're a Mage you can do the actual top aperture and if you're a thief, you can do the aperture beneath the Golems. Never jump into the Golems afterwards Dark Sight. They'll annihilate you instantly. Mark afore you go into a portal. You charge not mark for the bandit portal. Everyone will be antagonism for mage and bandit because they are the easiest.

Stage 6:

Go up the blush blocks this is the admixture you footfall on to the blush blocks and columnist up: 133 221 333 123 111.

Stage 7:

An Assassin or Bowman will advance the rat on top to absolution the Rombards. The blow will annihilate them and accord the passes to leader.

Stage 8:

Get assimilate the boxes and if you don't apperceive how to do it, go on 1 or acquaint your party. You do the aforementioned adjustment to try to get every admixture the combos are:

Remember to accelerate canal boxes and not just jump on to the box because it's impossible.

Crack on the Wall: Aboriginal an Assassin or Bowman attacks the rat and again Alishar is summoned. Annihilate it again accord the keys to the leader. Again accept the besom or bonus.

Brush is if you go into benefit and anyone leaves/gets expelled and again he rejoins the affair so you can skip benefit while allowance Determine to Adventure but you'll alone get aback into PQ - 80% of the time. Benefit is you do benefit and afterwards 50 abnormal you appear out and try to go aback into PQ, bethink humans can get into it while you're accomplishing benefit in that 50 abnormal clashing KPQ so it's alone 30% adventitious but benefit gets you acceptable equips.

Bonus: Advance the boxes for stuff.

Determine to Adventure:

Go up and yield to Arturo, accomplish abiding you accept at atomic 1 amplitude in every class in your inventory.

Rewards of PQ and things you can get in Bonus.

Rewards

-Total of 20000-30000 experience.
-Scroll
-Potions
-Etc. Items
-Equipments
-Ores

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