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Sunday, March 28, 2010

Some Good Ways To Make Maplestory Mesos

Hey guys.Now, there are very many ways to make maplestory mesos, Few actually work. I'm not saying mine will work, but if you're lucky, they could.

Monster Carnival

Whenever you see a maple coin, go get it. Do what you have to. Steal them, kill the mob for them, whatever you feel like. When you have enough, talk to Spiegelmann and buy the highest level items you can(level 40, I think). Do a little research and see which weapons NPC for the highest price. 50 coins could rake in over 1mil. And this happens while you train so fast exp and some decent mesos.

Quests

Lots of quests give great rewards. Just playing through the game and completing quests can give you enough mesos to buy potions, weapons, and armor. Quests can take several hours to complete and they dont always have the best reward. I recommend you look up the quests before attempting them.

NX cash

Now this is an effective, but extremely risky technique. First you need around 10k NX. Go to Mushroom Shrine (Zipangu). I dont know if this is entirely true but i've heard that you can't have any items on the ground or any other people by you when you use Gochapon or else you will obtain items that aren't worth very much.

Go to Gochapon and use your 10k NX to buy 11 tickets. Use all your tickets and you will most likely get something worth over 10mil. I can almost guarantee an maplestory items worth around 10m when using mushroom shrine.. unless you have horrible luck.

Now lets say you get a 30% claw for attk scroll. Right now on Broa, thats about 23m. You can go to the trade tab right next to the nx shop and sell that for about 5k NX. You just got another 5 tickets right there. Now if you continue to do this, you could be extremely rich! But this is very risky considering your using real money. You could end having less mesos in your wallet and on your character then you started with.

Thanks for your reading,hope that can give you some help to make much more maple story mesos and enjoying maplestory game very much!

Maple Story Hacks - Combat Arms Hacks & Soldier Front Hacks

Anyone searching for an impressive site to get Maple Story Hacks, Soldier Front Hacks, and Combat Arms Hacks, well I found a fantastic forum for it! Gamekiller.net is the leading site for these things and I would recommend it to anyone who plays Maple Story or Soldier Front! I myself am a regular player of both these games and I"m grateful that I found this site!

Let me tell you what gamekiller.net can offer for you Maple Story players. The forum uses a Maple Story Private Server so everyone can join in on the gameplay! If that isn"t enough for you if you"re stumped or always wish you could do something with the game gamekiller.net can assist you! With all of their Maple Story Hacks and guides they can help achieve your goals throughout the game or just enjoy the game even more. Also the site provides you with Maple Story bots as well.

Now I"m sure you Combat Arms players would like to know what this forum could do for you. The Combat Arms section of the forums also offers Combat Arms Hacks. In the Combat Arms Hacks forum all the members discuss the hacks they use and what is preferred for them. Also in this part of the forum you can see Combat Arms .REZ modifications. If you don"t know what this is allow me to explain. Combat Arms .REZ is where a player can edit textures, sounds, and models of the game. Gamekiller.net has helped you out here by giving you a guide and discussion on the leading modifications to be done to game.

So now what else is there to this forum and why should I join it? Well I honestly love this forum for several reasons. I was an amateur player to all of these games and when I came into the community members assisted me and helped me catch onto the game. The hacks on this forum are hacks I couldn"t find anywhere else on the web and more and more hacks are being accepted! Also another thing is their huge community. On the site you are talking to over 160,000 people about different hacks and just general forum discussion. Also would you enjoy playing your favorite games to win prizes? Gamekiller.net provides you with just that opportunity with their ongoing events and contests you won"t miss out on the gameplay or the rewards! Also sell gaming accounts at gamekiller.net black market! You won"t get ripped off here trust me because there is always someone to help you out

Training for Perma Beginners

Those who want to train in Victoria Island should loosely follow the training pattern of a warrior.

But remember, if you are going to become a perma-beginner, training might be slow for you, and it will get slower as you attain higher levels.

Levels 10-15 Snails, Slimes at Slime Tree, Party Quest (Henesys)
Levels 15-20 Pigs Ribbon Pigs at The Pig Beach in
Levels 20-25 Pigs Ribbon Pigs at The Pig Beach, Party Quest (Ariant Coliseum)
Levels 25-30 Octopus and Bubbling at Caution Falling Down, Party Quest (Ariant Coliseum) Kerning PQ
Levels 30-35 Wild Boars, Brown Teddy and Pink Teddy, Sahel 3, Monster Carnival
Levels 35-50 Monster Carnival, Party Quest (Ludibrium), Sahel 3 or Drumming Bunnies(Thanks to TaleOfANoob for this training spot!)
Levels 50-70 Party Quest (Ludibrium Maze), Leprechaun, Psycho Jacks, Nightmare
Levels 55-100 Davy John's Pirate Party Quest
Levels 70-85 Party Quest (Magatia)
Levels 70+ Leprechaun


After Level 85 there is no realistic way of training, and generally people rely on leeching to level themselves, although it is expensive, so you need to be funded or be a good merchant in order to get enough money for leech.. Try not to rely on PQs so much, as you are very weak, unless you have good damage, good equips, and perseverance.

The Perma Beginner Guide

Your first ten levels should be similar to those of a warrior. Add 3 points to strength and two to dexterity. However, you do have a lot of free room to do whatever. It's perfectly fine to put all your stats into LUK, or even INT, though it is not recommended. INT gives you MP, and you never use MP. LUK will not give you any attack. (See below for more details). Complete Biggs' quest to get a better weapon. This is where the three "types" of Perma Beginners forms.

There is a Islander; they stay at Maple Island.
There is a Mastery Beginner; where they "master" monsters. And the there is a 3 Shell Beginner; they only use the skill 3 shells.

If you want, you can stay on Maple Island and train on an assortment of snails and mushrooms. Or, if you would rather go to Victoria Island, talk to Shanks around level 10 and leave. Staying on Maple Island makes it very hard to train, but around level 20, you should be able to kill Orange Mushrooms in one hit. If you can stick it out and train on those for the rest of your character's life, you will become one of the strongest characters ever on Maple Island.(Try and beat Lv. 66 on Maple Island! It's possible!)
Note:Part of being a supernoob is having style and being unique and different. If having an ordinary sword looks cooler than a better one, use it!

Guide for Permanent Beginners

Perma Beginners (also known as Perma Noobs, can be shortened farther to Pb or Pn) is short for the term "Permanent Beginners." Permanent Beginners do not make any job advancements. Instead, they spend their entire life as a Beginner. This article will explain the Perma-beginner, and to make a suceesful one. Before you continue it is recommended for people to fulfill the following requirements:

You are funded (not very necessary, not being funded does not really matter, you will earn more mesos as you get stronger .The equipments are also cheaper. )
You want a challenge
You are patient
You can stand people putting you down
You have a lot of perseverance
There are two types of Perma Beginners:

The Maple Island type, often called an Islander
The normal type
However, for Islanders, it is harder to train because the strongest monster on Maple Island is the Orange Mushroom. Islanders are perma-beginners who stay on Maple Island, and do not take Shanks's ship to Victoria Island. Training is hard for them, however, because the strongest monster is the Orange Mushroom, and the equipments the monsters drop and the ones you can buy are limited and you cannot use many of them, and they are often too low leveled for you.

Pros & Cons
Pros

Never lose experience when you die.
Cheaper cab rates means saved money.
When you reach levels 30 and up, people will be amazed and interested.
Unique, forced equipment style.
New, challenging gameplay elements for veterans who have grown tired of the game.
No need to waste money on MP Pots, or Armour.
If you are a Maple Island perma-beginner (Islander), people will think you are a pro or a hacker if they play for first time, and will think you are like a GM if you have cash items on.
Can still look awesome, and a few items can still be worn only by beginners.
Able to use nearly every type of weapon effectively
Cons:

Harder to level.
Skills obtained are weak.
Can't activate some quests.
Does not get additional item slots.
Weaker than all characters.
People will put you down.
Can get boring at some times. On the other hand, with a main, a beginner can be very fun, sort of like a vacation
Harder to get in party quests
Interested? If you want to be a Perma Beginner, continue reading.

Class Choosing Guide

Introduction
There is no best class. This is because game creators go through a process called class balancing. If there was a best class, everyone would be playing that class and there would be no need for a variety of classes. That is why game creators create an array of balanced classes: to make sure that varied playing experiences are available. Each class has its own pros and cons.

Therefore, the hard part is deciding which class fits you the best. It might be because of the massive damage, looks, or just for fun, but your class should fit your playing style. Otherwise, you'll probably become bored quickly and Maplestory won't be very much fun for you.

Warrior
Warriors are like tanks: they can take a lot of damage, and can deal it right back. As they are melee fighters, they cannot use ranged attacks, so they are given much more health and defense to compensate. While they can later prove to be quite powerful, warriors are generally eclipsed by some classes in 1st and 2nd job (you probably aren't playing for purely that, anyway, right?). The life of a warrior requires much patience, but to those willing to tough it out, it can be a rewarding experience.

There are eight different types of weapons available to the warrior class: Polearms, Spears, One Handed Blunt Weapons, Two Handed Blunt Weapons,One-handed axes, Two handed Axes, One Handed Swords, and Two Handed Swords. Except in the case of Spearmen and D(r)Ks, it is highly recommended to choose one weapon type and stick with it, as the second job advancement will only offer mastery skills for two or three weapons. With one weapon skill mastered, one can maximize the amount of damage they can potentially dish out.

Pros

Highest HP and defense of all classes.
Choice of 8 different weapon types.
Proficient at both mobbing and single targets.
More inventory space than other classes.
Generally good in carnival pq
They do very high raw damage
Cons

No ranged attacks until 3rd job.
Lowest MP of all classes.
Damage is unstable in 1st job.
Low accuracy and avoidability.
They don't get a skill for faster movement, 4th job skill rush cant be Spammed
Must use power strike and slash blast until 3rd job
Fighter
Fighters are a powerful class, with incredible damage for single AND multiple targets. They get high power attack skills such as Final Attack and Rage, making them desirable for many PQs. Weapons available are swords and axes. Their damage-dealing capability is further enhanced by their advancement to Crusader, and even further to Heroes. Unfortunately they have poor range compared to the other classes.

Pros:

Highest HP in the game.
Acquires Rage, which raises their party's attack by a significant amount.
Deal more damage than the other two on single elementally-neutral monsters in 3rd job, and on mobs of 2 or 3 in 4th job.
The skill Panic deals ENORMOUS damage at high levels instant 99.999
Reallly high damage but a fighter is very difficult to train
Cons:

Lowest MP in the game.
Poor mob control in 2nd job, but regain it in 3rd and 4th.
Charging up Combo can lead to a string of unstable damage, axe or sword.
Panic needs to be charged up in order to deal good damage.
Page
Pages focus on swords and blunt weapons, and also receive higher HP than Spearmen and more MP than Fighters. With the advancement to White Knight, Pages become capable of dealing damage sometimes exceeding fighters with any enemy weak to elemental attacks. On top of that, Paladins have a skill called Sanctuary that does an incredible 149'999 on 15 monsters.

Pros:

Rarest Warrior.
More HP than Spearmen.
More MP than Fighters.
Deal more damage than the other two on single elementally-weak monsters in 3rd and 4th jobs, as well as on elementally-weak mobs of 4-6 in 4th job as a Paladin.
Become a very defensive class by 3rd and 4th job.
Incredible 4th job skill
Cons:

Less HP than other Fighters.
Less MP than Spearmen.
Gain no party skill.
Lose their mob control in 2nd job, but regain it in 3rd and 4th.
Poor damage in earlier jobs makes it difficult to level pages.
Spearman
Spearmen use Pole Arms and Spears. Generally, their attacking speed is quite slow. However, their 3rd jobs skills are very powerful and out damage almost every other class. Because of the length of their weapon, they also have the best range out of any other class. The good mob control and good party skills such as Hyper Body puts them in high demand for parties. They can advance towards Dragon Knighthood and further towards Dark Knighthood.

Pros:

High maximum damage.
Mob control masters.
Acquire Hyper Body, essential to (Cross)Bow and Claw users in boss run survivability 3rd job and beyond.
Balanced HP and MP.
Larger melee range than Fighters and Pages.
Stable damage 3rd job and beyond.
Hybrid (those who use both weapons) D(r)Ks experience greater mob versatility that the other two 3rd job and beyond.
Also are good at Monster Carnival PQ (as all warriors)

Cons:

Least HP than other Warriors if not made into HP warrior (I doubt it, you have hyper body).
Most unstable damage in 1st and 2nd jobs.
Slower attacking speed.
Beaten by the other two in 3rd and 4ths job on single targets.
Most common Warrior.
Magicians




Magicians are very abundant in the MS community. Magicians have very low hp, and they can't get very close to monsters, but ranged spells like Energy Bolt and Magic Claw, as well as the protection of Magic Guard more than make up for it. Magicians have good damage until 3rd job, when other classes get much more powerful attacks.Also, once you reach 2nd job, you have an available skill named MP Eater, which allows you to drain MP from enemies.

Pros:

Fastest leveling throughout the whole game.
Incredible amounts of MP and MP recovery.
Stable damage throughout the game.
Can attack both up close and ranged.
Can attack through obstacles (Magic Claw).
Can take more damage earlier than other classes with Magic Guard.
The ultimate's (Blizzard, Meteor, Genesis) are by far the most powerful mobbing skills in the entire game, able to 0 hit ko all ordinary monsters. (Not including bosses or Time Temple). Don't be fooled by their poor dpm.
Cons:

Very low HP without Magic Guard.
Lots of money spent on MP pots until you get MP Eater in 2nd job unless you know how to conserve well.
Due to the reliance on elemental weaknesses, the leveling process can pit you against same enemies over and over
Very little inventory space.
Worst damage per minute at high levels.
Notes: Magicians can "jump attack" by pressing the spell's assigned key and jump at the exact the same time. 2nd job+ mages can also "telecast", which is similar, replacing the jump key with the Teleport key. Ice strike can be used while jumping if done at the same frame. Note: Although other classes overpower in 3rd class, magicians have strong mob attacks and party skills that are liked among parties.

Fire/Poison
Fire/Poison wizards deal a lot of damage and can drain away at the monster's HP using poison spells. They are the fastest leveling magician at 3rd job due to poison mist's large area of affect.

Pros:

Rarest Magician (Basically nowhere near how common other Magicians are).
Impressive 3rd job leveling speed because of poison mist.
Highest damage of 2nd adv Magicians.
Effective drain against high level enemies with poison.
Fire has the second most elemental advantage, second to holy.
Fast 4th job leveling with Meteor Shower (as with the other two).
Cons:

Poison is not much of a use in early levels as a Fire/Poison.
Poison can be difficult to use if inexperienced.
The only fire offensive spell for 2nd job, Fire Arrow, is blocked by terrain (as with Assassins).
Poison ((Effect)) leaves the monster with 1 hp; it cannot kill a monster.
No mobbing skill until 3rd job
Poor bossing in 3rd job
Meteor Shower uses an incredible amount of mp.
Ice/Lightning
Ice/Lightning wizards can freeze their opponents and bombard them with spells that hit multiple enemies at once.

Pros:

Always have mob skills (Thunderbolt at 2nd job, Ice Strike at 3rd, and Chain Lightning/Big Bang/Blizzard at 4th).
MP Eater + Lightning will often get a great amount of MP back.
Cold Beam isn't blocked by terrain.
Constant freezing usually spells less potion use due to lack of HP loss.
Damage on ice-/lightning weak monsters is generally more than a Cleric's/Priest's/Bishop's damage on Holy-/Heal- weak monsters

Cons:

Damage on ice-/lightning-weak monsters is generally less than an F/P's damage on fire-weak monsters
Lightning has the second least elemental advantage
Lightning is expensive in MP in 2nd job; 40 Mana when maxed.
Blizzard uses an incredible amount of mp.
Unwanted for bossing at 4th job.
Cleric
While Clerics don't deal as much damage as the other magicians, they do possess the unique ability to heal, which tends to have the opposite effect on the undead, and can affect up to five monsters of this type at a time. Dark creatures are also vulnerable to Holy Arrow.

Although clerics are perfectly capable of soloing, they are widely acknowledged as a party class. This is especially true once they reach the third job advancement, as priests receive excellent supportive skills.

Pros:

Can self-heal, eliminating the need for HP pots (unless sealed)
Heal is a great mobbing skill for undead monsters
Great support skills, making it easy to find a party
Able to jump-attack freely with Heal
Can gain small amounts of EXP from healing other players
Holy Symbol, a 3rd job skill, gives 150% exp when the priest is in a party. (Still gives 110% when not)

Cons:

Weakest damage, and slowest leveling magician past lv90
Leveling process pits you against same enemies over and over
Limited enemies are affected by heal (the only mob skill until one reaches mid-level Priest)
Most common magician class
The low HP limits training options for Priests to almost exclusively training with Dark Knights.
Genesis, while still very powerful, is the weakest compared to Meteor and Blizzard (assuming that the Arch Mage/Blaze Wizard has Element Amplification).
In 4th Job, all Mages get a skill where they can have infinite MP, but of course, to use the skill itself, it uses a big amount of MP, only lasts for 40 seconds, and has a cool-down timer of 10 minutes.

Thief




Thieves are a very unique class in MapleStory. They can jump-attack with throwing stars and attack up close with daggers. Thieves don't have much defense, but they have high avoidability, so enemies tend to miss. They get fast attacks instead of few strong blows.

Pros:

Very fast attacks.
Can attack with range or melee.
Can jump-attack.
Haste is a lot of fun.
Highest avoidability and second highest accuracy
"Dexless" or "pure luck" thieves are known for their high damage.
Cons:

Low defense.
Very common job (kinda killing their uniqueness in a way though Magician still is the most common job.)
Rather expensive, even if using a normal AP build.
(pure luck thiefs are dexless which means that they can't use the normal thief armors - instead, they use overalls like bath robes or sauna robes.) Because of the noticeable difference between the two, more cons will be placed in their respective jobs.

Low HP, however this can be resolved by HP washing.
Assassin
An Assassin (often abbreviated 'sin) is the ranged thief using throwing stars and claws. They have more stable damage than bowmen but do less damage in general than Bandits because unstable damage. With Haste, they are very fast.

Pros:

Ranged attacks from throwing stars.
A bit more stable than Bowmen.
Pretty good single target combat.
Can do critical shot which is very useful.
Fastest moving class in the game with Haste + Flash Jump
Triple throw with shadow partner shoots 540 stars per minute.
Number one needed class for bossing due to highest DPM at a boss.
Pure - luck sins trash all other jobs in games. (Note: Must be funded)
Cons:

Poor at short range/melee combat (they do not get a KB skill until 4th job).
Do not shine at mobbing (no mob attacks in 2nd or 4th job).
Lucky Seven is their main attack skill until the 4th job.
Sins are VERY, VERY common!(So there is not much "pride" in being one).
Low HP becomes a hassle in 3rd job, as with Bowmen.
Equips are expensive.
Stars are very expensive Ilbi's cost about 10 million!
Can't throw stars too close or too far from the monster.
are not good with lots of mobs around
Bandit
A Bandits (abbreviated 'dit) is the melee dagger thief. Although they have less HP and defense than Warriors, they have high avoidability and generally fast attacking. They get a high-damage skill during the 2nd class advancement called Savage Blow.

Pros:

Melee attacker.
has more hp then assassins
High damage potential with Savage Blow.
Less common than 'sins.(The other thief which is extremely common).
Very versatile (mobbing, single targets, meso exploding).
Acquire Meso Guard in 3rd job, granting them survivability parallel to Warriors and Mages but wastes funds
Meso Explosion is one of the biggest damage dealers in the game.
Better damage than assassins in 4th job on mobs.
Cons:

No long-ranged attacking skill before 4th job, meaning a lot of damage inflicted.
Savage Blow's multiple attacking means it being more affected by monsters' weapon defense, which becomes a problem later in the game.
Versatility brings little specialization on one specific thing.
Meso Explosion wastes A LOT of mesos.
Bowman




Bowmen can use ranged attacks and hit VERY hard with them. Although useless at close range combat until the 3rd job with Arrow Rain or Arrow Eruption, their high ranged damage capability makes up for it. They have unstable damage at first, and jump-attacking with a bowman requires precision timing. Somehow, they are the rarest class to see in the Maple world.

Pros:

Highest accuracy among all classes.
Has a knockback ability.
Has excellent range, even without passive skills.
Large arsenal of mob attacks.

Cons:

Unstable damage until the 2nd job advancement.
Difficult to use in melee combat during 1st and early 2nd job.
Restricted jump-attacking.
Low HP and no HP protection skills become a hassle in 3rd job, as with Hermits/Night Lords.
No skills on close-range until 3rd or 4th job in bow.
Equipment is much more expensive than other classes.



Hunter
Hunters are Bowmen who use bows. Hunters attack faster, but they do less damage than Crossbowmen. They can move onward towards becoming a Ranger, and further towards to Bow Master.

Pros:

Faster attacks.
Acquires a stunning (Arrow Bomb) mob skill in 2nd job and high-damaging fire-based (Inferno) mob skill in 3rd job.
Acquires Hurricane, an attack skill that fires normal damage arrows (100%) at a rate of 500 per minute.
Second best Damage Per Minute at 4th job, making them invaluable for bossing.
Cons:

Lesser damage than Crossbowmen due to the 3.4 bow damage multiplier.
More common than Crossbowmen.
Crossbowman
Crossbowmen are Bowmen who use crossbows. Crossbowmen do higher damage at a slower attack rate. They can move on towards becoming a Sniper, and further towards Marksmanship. Since it is the least common class, we suggest you TAKE PRIDE in your crossbow!

Pros:

Higher damage due to the 3.4 crossbow damage multiplier.
Crossbowmen are even less common than Hunters, meaning cheaper crossbows and scrolls.
Acquires a high-damaging (Iron Arrow) mob skill in 2nd job and a freezing (Blizzard) mob skill.
Acquires a powerful mob attack similar to Iron Arrow (Piercing).
At 4th job acquires a skill that kills all but boss monsters in one shot (Snipe)
Cons:

Slower attacks.
Iron Arrow can't fire upward or downward like Arrow Bomb.
Marksmen have poorer bossing ability than Bowmasters, they are more suited to mobbing.
Pirates
Pirates are the newest class in MapleStory. They have the semi-unique ability to be range or melee players, shared only with Thieves. They have the option of two types of weapons: guns (ranged) and knuckles (melee). Like warriors, it is highly recommended to pick a weapon type and stick with it. Pirates also have a highly unique skill set.

Pros:

Hybrid class; Brawler is a mix of a Warrior and a Bandit, Gunslinger is a mix of a Bowman and an Assassin.
Wide variety of skills.
Transformations/Battleship have extremely high damage potential.
Gunslingers are pure range, and even Brawlers have pretty long range melee attacks.
Dash is always good for mobility, but don't use it on Brawlers since you'll be switching directions a lot with your skills in 2nd job.
Time leap is an awesome skill to use in high level PQ's like Zakum, Horn Tail,and Pink bean.
Both have rather high damage at higher levels
Cons:

Less Maple weapons due to being the newest job.
No knock-back capability.
Both have rather little damage at earlier levels
Gunslingers
Gunslingers are the ranged Pirate class. They are very accurate, and attack extremely fast. They are a combination of Bowmen (attack style) and Assassins (unique skills).

Pros:

Very high rate of fire.
Stable damge.
A lot of KB
Battleship has highest damage per minute (DPM) in the game.
Extremely powerful from 3rd job on
Cons:

Although the damage is stable, it tends to be really, really low. (Note: As stated above, they own from 3rd job on)
Weak throughout first job and 2nd job
Like all ranged classes, very weak up close to the enemy. (Note: When the balancing patch comes to your version, gunslingers WILL be able to fire up closely, unlike assassins. So then this will then no longer be a problem)
Poor mobbing ability.
Allthough Battleship has highest DPM NightLords still out damage them at bosses because of the poor durability of battle ship.
Brawlers
Brawlers are the melee Pirate class, but don't be fooled with that information alone, for every job enhancement they go through, they get at least 1 very long range melee attack. A few examples of this are Corkscrew Blow, Backspin Blow, Shockwave, and Dragon Strike, all of which hit multiple enemies at the same time. In the 2nd job enhancement, they get 2 stun attacks; Backspin Blow and Double Uppercut, which are further made useful by the 3rd job enhancement's Stun Mastery. A hybrid mix of a Warrior and a Bandit.

Pros:

High attack power of a Warrior.
Fast attacks and unique skills of a Bandit.
Long ranged melee attacks (skills only, otherwise very short range).
Transformations increase accuracy and avoidability as well as attack power by insane amounts.
Great at mobbing.
Awesome looking attacks, especially in the 3rd and 4th jobs.
Time leap is a great party skill for higher levels Buccaneers
[Note: Brawlers are very good at CPQing, and can solo from 700-1k Carnival Points]

Cons:

Some skills and knucklers alone are very short range.
A few of the 3rd job skills require that you transform before you can actually use them.
Very slow throughout 3rd and 4th jobs
You may get bored with them after awhile, depends on your patience.
Once you get transformation, you won't be able to use most of the powerful skills till 4th job.
Level Power of Classes (In the Author's Opinion)
-First Job Highest Damage Per Minute-

Most DPM: Magician
Least DPM: Pre-Bandit
-Second Job Highest Damage Per Minute-

Most DPM: Assassin
Least DPM: Spearman
-Third Job Highest Damage Per Minute-

Most DPM: DragonKnight
Least DPM: Priest
-Fourth Job Highest Damage Per Minute-

Most DPM: Corsair
Least DPM: Bishop
Conclusion
Hopefully, you have realized that there is no best class to Maple Story. All classes have their good points and bad points.

Remember class-balancing and keep in mind that although one class might dominate at a certain level, at later levels your class may be stronger than they are. Do not forget that you should also allow your personality to dominate the decision on which class to choose, rather than choosing a class because many people choose it, or because it is recommended by your friends.

A brief description and general overview for each class would be the following. Magicians aren't mean for bossing they are more of a fast training class, with skills such as Blizzard, Meteor and Genesis. These skills can attack up to 15 of the strongest monsters in the game and can kill them 1 attack or 2 depending on the level, therefore making them the best mobbing / leveling class. Thieves are an attacking class, Night Lords being the best class for bossing and having almost the best DPM in game as well as being most mobile. Shadowers are good for attacking as well and can fight close or mid ranged and have good endurance with meso guard. Warriors are another good class for attacking. Drk's are the warrior class that are needed for bossing due to HB as well as good attacking skills. Paladins are a very unique class, least played in the game but are powerful. They don't boss as much as heroes or drk's but have a lot to offer. Heroes can hit some of the highest numbers in the game and are good for bossing and wanted for rage. Archers with Bow Masters and Marksman are a ranged class with the highest accuracy and good stable damage. They aren't as strong as Night Lords or Corsairs but they are very close to their damage. Bow Masters are needed in parties for Sharp eyes allowing more critical hits and they are a powerful class, as is marksman. Pirates with corsair and marauder are a powerful class with corsair providing highest DPM and Marauders with good damage as well along with a popular party skill that increases everyone's attacking speed.

4th Job Advancement Guide

Here is a guide on 4th Job Advancement. All credit goes to MapleWiki. I am just trying to gather and summarise what they are saying into 1 spot.

Contents [hide]
1 4th Job Advancement
2 Requirements
3 Procedure
4 Rewards
5 Credits


4th Job Advancement
I heard that you can still save up points for 4th job, means that when you are 130, you would probably get an extra of 30 SP when you made your 4th job advancement. So some of you shouldn't be worried, but it hasn't been proven otherwise like what happened before 3rd job was released.

The link is ONLY for skills and a few things, I will load on how to do the 4th job advancement once I confirmed the others. Here are the job instructors' names.

Warrior - Harmonia
Thief - Hellin
Bowman - Legor
Magician - Gritto
Requirements
Level 120 and above
You should be a 3rd jobber.
Skill points till 120 fully added.
Procedure
Speak to the respective 3rd job instructor in El Nath to get a Recommendation Letter for 4th job advancement.
Bring the Recommendation to your respective 4th job instructor in Forest of Priest (Leafre) for acknowledgement.
Now, prove to the Instructor that you have what it takes for the 4th job advancement by getting the Heroic Star and Heroic Pentagon.
You may hunt Manon and Griffey for the respective items.
Alternatively, head to Eos Tower 44th Floor to get a Secret Letter of Spell at 10 million mesos. After which, look for Chief Tatamo of leafre. Talk to him.
When you are ready with the required items, go to your 4th job instructor to make your job advancement.
Rewards
3 Skill Points
5 Ability Points
Maple Hero Skill Book
4th Job Skills
Credits
To the people who created this wonderful guides to share it out, do not mistake me, I just spotted it and gathering it into 1 spot. A very special thanks to those who helped me, I finished the 2nd Job Advancement guide already! But if you all suggest on another topic I should gather, I would try to add it in! Thanks to the MapleSEA Website for info on 4th Job Advancement.

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